ONE MORE RUN.
Headlines, results and short celebrations. Bungee Shade belongs to the arcade wordmark and rare hero moments.
ARCADE.FUN / BRAND SYSTEM 01
Retro arcade joy. A premium finish. A multidimensional home for games with worlds of their own.
01 / IDENTITY
arcade.fun feels like a beautifully built arcade after dark: luminous signs, warm coins, deep ink and glass catching colored light. The platform frames the adventure; each game gets its own visual world.
ONE MORE RUN.
Headlines, results and short celebrations. Bungee Shade belongs to the arcade wordmark and rare hero moments.
Big ideas. Clear instructions.
Readable copy, navigation, field labels and buttons. Keep the words easy to scan, especially on a phone.
LV 07 / +150 EXP
Scores, balances, short metadata and room codes. Pixel fonts are accents, never long-form instructions.
Keep the coin emblem and established arcade.fun wordmark. One clear brand signature per view. Game titles can have a custom treatment in the right side of the play header.
02 / COLOR
#100C29Foundation
#FFF6DFPrimary text
#FFBF53Primary action
#7CF8D2Focus / ready
#B59AFFGlass edges
#FF879EError / attention
Gold means “do the thing.” Mint signals focus and readiness. Coral needs explanatory text; never convey an error by color alone. A restrained accent has more impact than making everything glow.
03 / MATERIALS
A rich violet tint protects readability. A fine luminous edge, a soft top highlight and a grounded shadow make the surface feel crafted.
Blur is an enhancement. Without it, the opaque fallback must look finished. Reduce blur on mobile, avoid stacking blurred panels, honor reduced transparency and keep moving game art quiet behind important text.
04 / COMPONENTS
Design playground only. This does not create or join a match.
Try the field and button states.
That invite expired. Ask your friend for a new link.
Deep ink, inset depth, luminous border, soft corners and a persistent label. Legible placeholder text. No unstyled browser-gray boxes.
Warm gold primary action, a tactile lower edge and clear press feedback. Secondary actions are tinted glass. Keep disabled controls visibly distinct.
At least 44px touch targets and 16px mobile field text. A visible focus ring. Labels and status messages stay connected to their controls.
05 / MOTION & VOICE
Hover: a 1px lift. Press: a 2px settle. Transitions: 150–180ms. Keep the interface stable while the game moves.
A new best, earned EXP or a completed curve deserves a brief, focused payoff. Respect sound settings and reduced motion. Never add artificial rewards or claims.
Warm, confident, short and useful. “One more run.” “Find opponent.” Explain what happens before camera, wallet or publishing actions.
06 / IMPLEMENTATION
Every first-party platform page loads brand.css and opts into the shared control baseline. Hosted games keep their own styles. Creator Studio prompts preserve that distinction.
<link rel="stylesheet" href="/brand.css">
<body data-brand="arcade" data-brand-page="your-page">
<label for="room">Friend’s invitation</label>
<input id="room" placeholder="Invite link or room code">
<button class="btn">Join friend</button>
</body>Before shipping: check desktop and 320px phones, Tab focus, error and disabled states, reduced motion, content over moving art and the no-blur fallback. Preserve game rules, transaction behavior, consent and saved progress.