ARCADE.FUN

CHANGELOG

Realm Reborn

What’s new, what’s improved and what’s been fixed.

Play Realm Reborn

A signature shot for every class

  • All 18 classes fire their own colored pixel projectile, with distinct silhouettes even when classes share a weapon.
  • Hit particles match the firing class. Predicted shots and multiplayer shots use the same style.
  • Quiver ability arrows and pet sparks have their own looks. Weapon damage, speed, range and piercing follow the equipped item as before.

A wider realm and a full T6 gear path

  • The realm expands from 260×260 to 360×360. Enemies populate broader regions, with demigods outside the inner Godlands. Region banners show the gear range.
  • Regular weapons, armor and all class abilities now progress through T6. Enemy and dungeon loot includes ability upgrades, and ranged foes offer quivers at each tier.
  • Find T5 Quiver of the Sky Hunt, T6 Quiver of the Horizon and the rare white-bag Quiver of the Dawn Hunt. Quiver tooltips explain where to hunt upgrades.
  • White bags now identify untiered uniques, separate from normal T6 gear and life/mana potions. Early enemies and low-tier bosses no longer roll random white-bag uniques.
  • Fuse two T5 items into class-appropriate T6 gear for 850 gold. Boss loot that exceeds one bag now spills into another instead of being lost.
  • Enemy counts remain unchanged, and large-map ground textures stay within a bounded graphics-memory budget.

An update history for your adventures

  • Open Changelog from the title screen, hero menu or safe Nexus menu to see recent features, balance changes and fixes.
  • The changelog opens over the game and closes back to your adventure.

A clearer sidebar and maxed-stat glow

  • Permanently maxed stats glow gold and show a completion mark. Equipment bonuses don’t count toward permanent completion.
  • Health, mana, stats and the minimap stay visible together while the lower sidebar scrolls.
  • Daily quests sit below the map, with the pet panel at the bottom. Pet controls now have an XP meter and clearer aura buttons.

Quest guidance stays out of the fight

  • The boss direction arrow disappears when its target is already visible, and returns when the target leaves the playfield.
  • Boss health bars remain visible. Guidance accounts for the inventory sidebar and phone drawer.

Pets, storage and tougher Godlands

  • Feed pets by dragging an inventory item onto the pet or choosing Feed item, then selecting an item. Tooltips show the feed XP.
  • Swap occupied inventory, loot and vault slots by dropping one item onto another.
  • Buy additional 16-slot vaults for 2,222 banked Fame each. Vault pages keep larger storage manageable.
  • Godlands gods have more health, stronger shots and a longer aggro range.
  • Reduced unnecessary HUD updates and fixed shared sprite cleanup to improve performance.

Tutorial progress stays finished

  • First-time tutorial checkpoints save across reconnects and new heroes.
  • Completing training sends future heroes to the Nexus. Returning accounts with a level-20 hero also skip automatic training.
  • Optional tutorial practice keeps your completed progress.

Quest unlocks and more uses for Fame

  • Daily and guild contracts advance permanent quests that unlock hero slots, vault space and Fame offers.
  • Banked Fame from fallen heroes can buy account upgrades, supplies, training potions, dungeon keys and pet eggs.
  • Character-menu tabs keep a stable height while their content scrolls.

Loot, combat clarity and smaller controls

  • Drink potions straight from loot bags, even with a full inventory.
  • Drag inventory items into loot bags or onto the playfield to drop them.
  • Compact Space and Nexus buttons keep details available on hover or focus.
  • Non-piercing shots stop at visible contact and hits show impact particles.
  • Goblin Warren has a softer composed dungeon theme. Existing sessions can resume after a refresh.